Agile in a flash : speed-learning Agile software development - download pdf or read online

By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff

ISBN-10: 1934356719

ISBN-13: 9781934356715

Real agilists do not weigh themselves down with libraries of books, they retain their vital info convenient with them constantly. Jeff and Tim pack over 20 years of expertise training and doing agile into Agile in a Flash, a distinct deck of index playing cards that healthy smartly on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, protecting patron, making plans, workforce, and developer strategies that can assist you be successful on agile initiatives. you should use playing cards from the deck in lots of methods: as references, reminders, instructing instruments, and dialog items. Why now not get units in your complete staff or organization?

This entire set of playing cards is an fundamental source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile methods to challenge fixing, and advice for training agile groups. group participants can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and resources of priceless assistance and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or element at a time in a few minutes.

shrewdpermanent! every one card has years of sensible adventure in the back of it.

moveable! playing cards healthy simply on your pocket or backpack.

An integral software for any agile workforce, and vital for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 components: making plans, staff, coding, and agile suggestions. front of every card is a short checklist - a precis of the belongings you need to know and bear in mind. The again presents extra aspect on all of the bullet issues, and provides sage nuggets of data in response to vast specialist event. Tape the playing cards for your wall, stick them in your computer screen, and get agile fast.

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Com> 23 Story Estimation Fundamentals ➤ All contributors estimate ➤ Break story into tasks to verify scope ➤ Come to Consensus with Planning Poker ➤ Decrease granularity as story size increases ➤ Estimate with relative sizes Download from Wow! com> Card 23—S TORY E STIMATION F UNDAMENTALS T HE P LAN Estimates are always wrong—it’s just a matter of degree! But dates are important to the business, and agile provides many chances to improve estimates over time. All contributors estimate Those who build the software are the only ones who get to say how long they think it will take.

They seldom reach functional parity with the original. Have a workable plan to pay it off Rework will require time and effort from developers, which has an opportunity cost. Plan payment timing and get buy-in from stakeholders before accruing technical debt. Those deep in debt can’t imagine life without it If you think software is always full of hacks and unneeded features, you may be an addict. Beat the mind-set, and eliminate your debt through collaborative refactoring (see Card 47, Prevent Code Rot Through Refactoring).

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Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams by Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff

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